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Welcome to Universal Green Cinema, special & exclusive edition of Origenes please contact with us via e-mail: welcome@universalgreen.com. …... Welcome to Universal Green Cinema, special & exclusive edition of Origenes please contact with us via e-mail: welcome@universalgreen.com.


Universal Green Cinema - Business Plan

 


Market Analysis Summary
 

 
  1.1 Target Market
UGC is an animated cartoons based company, therefore UGC’s target is the young generation consumers of cartoon programs. UGC will have distribution lines in the United States, Latin America and an online presence throughout the world.

The U.S. motion picture and television business, which grossed four billion dollars in 2005, exploded to eight billion dollars in sales by the end of 2008, with a unit volume of 726 million DVD movies sold. Sales fell sharply over the course of rec ent years, mainly due to the popularity of file sharing on the internet. File sharing has been curbed, but the internet has taken a key role in the movie business. Recent figures show industry sales of more than 10 billion dollars, most of which has been generated online. The industry has evolved considerably, and now digital distribution has become a primary method for selling movies to consumers. This has opened the door for smaller companies to compete with major labels on an equal footing.

1.2 Favorite TV Programs of Latin American Children
Today, most children in Latin America have access to television and computers and they are fortunate in having more and more viewing choices, either through cable/satellite, the expansion of broadcast television channels or the internet. Just because the children are offered more choices does not mean that they have to take them up.

Data was obtained in the Pan Latin American Kids Study, conducted in 18 Latin American countries among children between the ages of 7 and 11 years old. During this survey, the children were shown a list of television program types and asked to indicate which ones were their favorites (note: they were permitted to select as many as they like). The chart below shows the survey results. Almost universally, Latin American children prefer cartoons over any other type of television program.

1.3 Case Study: “Pokemon” Media Franchise
Pokémon is a media franchise published and owned by the video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games, Pokémon has since become the second most successful and lucrative video game-based media franchise in the world, behind only Nintendo's own Mario series. Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006, and as of 23 April 2008, cumulative sales of the video games (including home console versions, such as the "Pikachu" Nintendo 64 have reached more than 186 million copies.

1.4 Case Study: “Dragon Ball” Media Franchise
Dragon Ball is a Japanese manga series written and illustrated by Akira Toriyama since 1984. Inspired by the Chinese folk novel Journey to the West, it follows the adventures of Son Goku from his childhood through adulthood as he trains in martial arts and explores the world in search of the seven mystical objects known as the Dragon Balls, which can summon a wish-granting dragon. Since its release, Dragon Ball has become one of the most popular manga series of its time in both Japan and North America. It enjoys a high readership, with over 150 million volumes of the series sold by 2007 and it has diversified as video games, motion pictures, soundtracks, art books, etc.

1.5 Case Study: “Astroboy” Media Franchise
Astroboy is a Japanese manga series first published in 1952 and first broadcast in Japan in 1963. The story follows the adventures of a fictional robot named Astroboy and a selection of other characters along the way. In November 2007, he was named Japan's envoy for overseas safety. An American computer-animated 3-D film based on the original manga series by Tezuka was released on October 23, 2009.
 
 


Strategy and Implementation
 

 
  2.1 Product Development
UCG will create media franchises by repackaging animated movies acquired in China for sales in Latin America and North America and will develop its own Media Franchises such as LAS AVENTURAS DE BAXTER, MOSQUITOS & PRIMER MILAGRO. A plethora of options are available to satisfy UGC's requirement for quality manufacturing and reproduction of DVDs, Bluray Discs, Digital Media and others. UGC will outsource these functions to one of many manufacturing outfits in the industry. These vendors will be selected based upon quality of product, ability to meet delivery deadlines, payment terms, inventory and storage options, as well as price.

2.2 Internet Strategy
In response to the growing necessity for a presence on the Internet, UGC will create and design a web site for itself and its brands. Utilizing the latest web technologies, UGC's web will be intended to advertise the company, announce and advertise new releases, sell company products and merchandise and offer e-mail and social networking communication, all this in various languages. Visitors to the web site will be able to sample video clips (teasers) from UGC's entertainment products and enjoy “augmented reality” entertainment. UGC will create space on its web site for each animated brand, motion picture and their derivative work. Allowing for increased exposure, the public will be able to learn more about UGC products.

2.3 Marketing Strategy
UGC has formulated a simple but successful approach to market its products. The chief marketing objective for UGC's video and programming products centers on the design and implementation of a strategy that will cost-effectively deliver that product to the intended target market. This will be achieved through a marketing plan consisting of the following tools: branding, social media campaigns, traditional advertising, media tie-ins.

2.4 Sales Strategy
Considering the onslaught of product released to the music/video market each month (1,200 new releases) worldwide, it is crucial to ensure the visibility of each project. The financial success of an animated motion picture can be guaranteed through the establishment of proper marketing and promotion budgets. With properly established budgets, UGC will generate large streams of profits from each of its projects.

2.5 Company Operations
The President and CEO with create the strategic vision of the company and coordinate initiatives at the highest level. He will facilitate business outside of the company while guiding other executives and employees towards a central objective. His balance of internal and external initiatives will build a sustainable and highly profitable company.

The Chief Financial Officer will be primarily responsible for managing the financial risks of the corporation. This officer will also be responsible for financial planning and record-keeping, as well as financial reporting to higher management.

The Vice President of Production will initiate, coordinate, supervise and control all phases of projects from financing and development to post-production and global distribution. He will also be in charge of development and acquisitions of new brands, products and intellectual properties.

The Vice President of Sales and Marketing will be directly responsible for sales, branding, publicity/promotion/social media/marketing of the brands.

The General Operations Manager will deal with matters ranging from post-production, logistics and information technology to the procurement of materials and services. As the company grows in terms of sales and revenues, additional staff will be added to provide necessary support.

2.6 Goals
Build a profitable, reputable and stable entertainment company. Achieve profitability and month-to-month positive cash flow by the end of 2010.
 
 
 

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